Wednesday, October 29, 2025

Adventure games.

I was looking at my last post and I'm happy to say "I've done it!" Each of the 3 protagonists in my game have a secondary costume now. and I'm working on doing even more extensive armor equipment!

Some costume concepts for my protagonists


I did a brief stream to show off the armor equipping, but I have a lot more I want to achieve. If you remember those probability math problems you do where you calculate how many combinations you can get with 3 shirts, 2 pairs of pant, and 3 pairs of shoes- that's what I'm working on as far as armor and equipment. The characters will be able to mix and match their equipment. 

The next goals are still- making more spells, and I'm getting closer to showing off a scene from chapter 2. 


 

 

Here's a look at some in- game settings that will appear in chapter 2. Here I'm combining art deco with some very regal, but also high- contrast colors. I wanted it to feel "opulent", "formal", and  "foreboding" in a way that creates a lot of tension. The three rooms above have had a higher focus on symmetry 

It also amazes me how much faster it is to make rooms for levels in the game that it is to make characters and spells.  When I first started with game dev I thought it would be the other way around.

I also have a new sentiment I want to incorporate into my game development
My partner and I went on a hike and kayaking trip recently and it made me think: 

  • I forgot just how much fun it is to travel a long distance in nature and look back how far you've traveled
  • There's a lot of fun in the adversity of overcoming an obstacle as a team
  • There's this weird, but cool and motivational feeling that comes with the exhaustion of a long journey.
So taking all this, I want travel to feel like something conscious in my game. Rather you're out in nature, traversing a bustling city, or battling monsters, I want to pair those FAST, EXCITING, ENERGETIC moments with more somber, slower ones like the characters resting and taking time to cook or clean their weapons and gear. 

And I want those slow moments to feel fun too. In a lot of games an inn is "just a place to rest". the screen fades to black, the character maybe yawns, regenerates health and you're off to travel again. But any time I've traveled, the place I'm staying at can be really interesting too.

All this has left me feeling motivated to work on the "adventure" aspects of my game. 

Lots more ahead and things are picking up pace!,
Seth